Beatseqr, the hardware controller (as realized in the first prototype, left) consists of what feels like a hundred miles of wire between an Arduino Mega, and a tightly focused interface of LED illiuminated switches, sliders, and knobs. The goal wasn’t to create a box that can do all things for all people. It’s a specific tool for a specific purpose. It is a very fun tool for improvising and performing. For me, it opens up the creativity channels in my brain because I’m engaging more of my sense of touch to the process. And because of the way it’s structured, it’s very conducive to 16 step sequences. I couldn’t understand how I could live with a 10 button interface, or rows a 8 buttons. Those configurations seen on other hardware devices just don’t seem to give the logical flow that 16 steps do. So I built it the way I thought it would work best. If 16 step buttons were good enough for the Roland TR-808, then that would be good enough for me.
it may not look like much here, as seen in the very early stages of the second prototype, but building on what we learned from the first prototype made getting this version completed in a fraction of the time of it took for the first prototype.
Seen above, version two at 99% completion. We’ve battle-tested this interface in live performances. As version 2 testing concludes and version 3 planning is getting underway, further refinements to the interface will make construction faster, and the interface even easier to use.
Update! Version 3 is off the ground. as of november of 2009, we’ve built three version 3 beatseqrs, for a total of 5 beatseqrs.